Media Summary: explaining the story behind a controversial rule on the ranking criteria that was removed about a month ago while also giving my ... explaining the essentials of slider design that i keep in mind while explaining what i think about scorev2 and the eventual removal of sliderhead leniency coffee hour 4: ...

Osu Mapping Perfectly Overlapping Sliderbodies - Detailed Analysis & Overview

explaining the story behind a controversial rule on the ranking criteria that was removed about a month ago while also giving my ... explaining the essentials of slider design that i keep in mind while explaining what i think about scorev2 and the eventual removal of sliderhead leniency coffee hour 4: ... 0:00 - Introduction 0:17 - Common Misconceptions 0:50 - The Real Problem: Constraints Everywhere 1:56 - How Mappers Solved ... This video I cover the basics of how I make aesthetic-looking slider circle streams. Part 2 will continue with more stream ... continuing with detailed explanations of overlooked aspects of the editor by covering four view options and their impacts patreon: ...

explaining the basic concepts behind different forms of variation in talking with Sonnyc about what he found to be some important talking about the qualified beatmap listing and how it's evolved through pedantic nonsense qualified beatmap listing: ... explaining what i find interesting about alternating A common belief is that every object must align with an obvious beat. While this is a good guideline, or rule of thumb, there may be ... using monstrata to explain some general concepts about the editor i previously overlooked. will be giving the same treatment to ...

documenting progress on the lazer editor so far and noting a few interesting ways that

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osu!mapping: perfectly overlapping sliderbodies
osu!mapping: slidershapes
osu!mapping: scorev2 + sliderhead leniency
osu! mapping – What Old Mapping was Really About
osu! Mapping Theory | Notch heaven (Slider Mechanics)
osu! Mapping | How I map streams pt.1: Basics and Slider Stream Shapes
osu!mapping: view options
osu!mapping: ProfessionalBox & "unplayable" maps
osu!mapping: variety
osu!mapping: developments before ppv2
How Ranked Mappers Choose Rhythm and Patterns (A Mapping Breakdown) | osu! Mapping
osu!mapping: qualified maps
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osu!mapping: perfectly overlapping sliderbodies

osu!mapping: perfectly overlapping sliderbodies

explaining the story behind a controversial rule on the ranking criteria that was removed about a month ago while also giving my ...

osu!mapping: slidershapes

osu!mapping: slidershapes

explaining the essentials of slider design that i keep in mind while

osu!mapping: scorev2 + sliderhead leniency

osu!mapping: scorev2 + sliderhead leniency

explaining what i think about scorev2 and the eventual removal of sliderhead leniency coffee hour 4: ...

osu! mapping – What Old Mapping was Really About

osu! mapping – What Old Mapping was Really About

0:00 - Introduction 0:17 - Common Misconceptions 0:50 - The Real Problem: Constraints Everywhere 1:56 - How Mappers Solved ...

osu! Mapping Theory | Notch heaven (Slider Mechanics)

osu! Mapping Theory | Notch heaven (Slider Mechanics)

Bringing the best out of sliders.

osu! Mapping | How I map streams pt.1: Basics and Slider Stream Shapes

osu! Mapping | How I map streams pt.1: Basics and Slider Stream Shapes

This video I cover the basics of how I make aesthetic-looking slider circle streams. Part 2 will continue with more stream ...

osu!mapping: view options

osu!mapping: view options

continuing with detailed explanations of overlooked aspects of the editor by covering four view options and their impacts patreon: ...

osu!mapping: ProfessionalBox & "unplayable" maps

osu!mapping: ProfessionalBox & "unplayable" maps

talking with probox about wub

osu!mapping: variety

osu!mapping: variety

explaining the basic concepts behind different forms of variation in

osu!mapping: developments before ppv2

osu!mapping: developments before ppv2

talking with Sonnyc about what he found to be some important

How Ranked Mappers Choose Rhythm and Patterns (A Mapping Breakdown) | osu! Mapping

How Ranked Mappers Choose Rhythm and Patterns (A Mapping Breakdown) | osu! Mapping

Most

osu!mapping: qualified maps

osu!mapping: qualified maps

talking about the qualified beatmap listing and how it's evolved through pedantic nonsense qualified beatmap listing: ...

[osu!] Mapping - Make PERFECT Accelerating/Decelerating Streams!

[osu!] Mapping - Make PERFECT Accelerating/Decelerating Streams!

A technique that I use to make

osu!mapping: alternating maps

osu!mapping: alternating maps

explaining what i find interesting about alternating

osu! Mapping Misconceptions #1 – Does Every Object Have To Be on a Beat?

osu! Mapping Misconceptions #1 – Does Every Object Have To Be on a Beat?

A common belief is that every object must align with an obvious beat. While this is a good guideline, or rule of thumb, there may be ...

osu!mapping: copying other mappers

osu!mapping: copying other mappers

talking about how mappers copy other

osu!mapping: editor efficiency

osu!mapping: editor efficiency

using monstrata to explain some general concepts about the editor i previously overlooked. will be giving the same treatment to ...

osu!mapping: overmapping

osu!mapping: overmapping

explaining how

osu!mapping: lazer variations

osu!mapping: lazer variations

documenting progress on the lazer editor so far and noting a few interesting ways that