Media Summary: this was pretty fun! hoping to make more of this type of video in the future, maybe diving into more complex topics. i would like to ... The fundamental ideas behind rhythm choices. pishifat video: explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ...

Osu Mapping Overmapping - Detailed Analysis & Overview

this was pretty fun! hoping to make more of this type of video in the future, maybe diving into more complex topics. i would like to ... The fundamental ideas behind rhythm choices. pishifat video: explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ... explaining everything i find important about timing in hopes that i never need to talk about such a boring topic again. talking with Doormat about anime's relevance to explaining how to interpret the strength of sounds when they seem equally important. it applies to a lot more of

talking with Mazzerin about his history and explaining how the majority of mappers start out and eventually advance in the explaining the basics of hitsound usage in stray thoughts on how the internal side of I'm a terrible mapper. Remind me never to do this again. Download NIKKE here!: Use code "CRNIKKE" ... generalizing everything through a low-commitment introduction to

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osu!mapping: overmapping
osu!mapping: priorities
osu!mapping: ProfessionalBox & "unplayable" maps
osu! Mapping Theory | To click or not to click (Active and Passive Mapping)
osu!mapping: new combos
osu!mapping: timing
osu!mapping: anime
osu!mapping: 1 3 2 4
osu!mapping: Mazzerin & metal music
osu!mapping: progression
osu!mapping: gimmicks
osu!mapping: hitsounds
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osu!mapping: overmapping

osu!mapping: overmapping

explaining how

osu!mapping: priorities

osu!mapping: priorities

this was pretty fun! hoping to make more of this type of video in the future, maybe diving into more complex topics. i would like to ...

osu!mapping: ProfessionalBox & "unplayable" maps

osu!mapping: ProfessionalBox & "unplayable" maps

talking with probox about wub

osu! Mapping Theory | To click or not to click (Active and Passive Mapping)

osu! Mapping Theory | To click or not to click (Active and Passive Mapping)

The fundamental ideas behind rhythm choices. pishifat video: https://youtu.be/3BC_I2ufqC8

osu!mapping: new combos

osu!mapping: new combos

explaining how to use new combos in the simplest and most esoteric ways possible. here's the categories i cover: basics: 0:12 ...

osu!mapping: timing

osu!mapping: timing

explaining everything i find important about timing in hopes that i never need to talk about such a boring topic again.

osu!mapping: anime

osu!mapping: anime

talking with Doormat about anime's relevance to

osu!mapping: 1 3 2 4

osu!mapping: 1 3 2 4

explaining how to interpret the strength of sounds when they seem equally important. it applies to a lot more of

osu!mapping: Mazzerin & metal music

osu!mapping: Mazzerin & metal music

talking with Mazzerin about his history and

osu!mapping: progression

osu!mapping: progression

explaining how the majority of mappers start out and eventually advance in the

osu!mapping: gimmicks

osu!mapping: gimmicks

reviewing concepts about

osu!mapping: hitsounds

osu!mapping: hitsounds

explaining the basics of hitsound usage in

osu!mapping: cycles of change

osu!mapping: cycles of change

stray thoughts on how the internal side of

I tried mapping osu!

I tried mapping osu!

I'm a terrible mapper. Remind me never to do this again. Download NIKKE here!: https://bit.ly/Nikke_BTMC Use code "CRNIKKE" ...

osu!mapping: fun vs. good

osu!mapping: fun vs. good

explaining the difference between a fun

osu!mapping: in 5 minutes

osu!mapping: in 5 minutes

generalizing everything through a low-commitment introduction to