Media Summary: Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Learn how to derive the parametric functions for a cylinder. See how using a small number of sample points along the ... Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ...
Developing Graphics Frameworks 25 Geometry Base Class And Rectangles - Detailed Analysis & Overview
Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Learn how to derive the parametric functions for a cylinder. See how using a small number of sample points along the ... Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ... Learn about vectors and operations (vector addition and scalar multiplication) and their geometric interpretation. Also learn about ... Add texture coordinates (also known as UV coordinates) to the basic geometric objects: Learn how to use the recently added functionality from the Input
Create shader programs containing uniform variables used to change the position and set the color of a geometric object. Create axes and grids that help provide a sense of orientation and scale within a scene. Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ... Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...