Media Summary: Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ... Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ... Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ...
Developing Graphics Frameworks 27 Material Base Class - Detailed Analysis & Overview
Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ... Learn how to derive a perspective projection matrix: given a viewable region represented with a frustum (truncated pyramid) ... Learn about why uniform variables are useful, the OpenGL functions needed to upload uniform data to the GPU, and create a ... Create axes and grids that help provide a sense of orientation and scale within a scene. Learn how to use the recently added functionality from the Input Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...
Learn how to derive the parametric functions for a sphere, and how the equations of a sphere are related to the equations of an ... Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn how to derive the parametric functions for a cylinder. See how using a small number of sample points along the ... Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ...