Media Summary: Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ... Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius. Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ...

Developing Graphics Frameworks 09 Triangles Squares Hexagons - Detailed Analysis & Overview

Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ... Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius. Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ... Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ... Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ... Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ...

Add texture coordinates (also known as UV coordinates) to the basic geometric objects: rectangles, Create a movement rig class that can be attached to the camera to navigate the scene with first-person style controls or attached ... Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ... Learn about vectors and operations (vector addition and scalar multiplication) and their geometric interpretation. Also learn about ... Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ... Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ...

Create shader programs containing uniform variables used to change the position and set the color of a geometric object. Create axes and grids that help provide a sense of orientation and scale within a scene. Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ... Learn how two-dimensional vector topics generalize to three dimensions: vector addition, scalar multiplication, standard basis ...

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Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons
Developing Graphics Frameworks 30 - Geometry - Polygons
Developing Graphics Frameworks 26 - Geometry - Boxes
Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles
Developing Graphics Frameworks 23 - Framework Class Structure Overview
Developing Graphics Frameworks 21 - Local Transformations
Developing Graphics Frameworks 31 - Parametric Surfaces and Planes
Developing Graphics Frameworks 38 - Texture Coordinates
Developing Graphics Frameworks 35 - Movement Rig
Developing Graphics Frameworks 06 - Compiling GPU Programs
Developing Graphics Frameworks 15 - Vector Definitions and Operations
Developing Graphics Frameworks 07 - Rendering in the Application
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Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons

Developing Graphics Frameworks 09 - Triangles, Squares, Hexagons

Learn how to create vertex array objects to manage the associations between vertex buffer data and attribute ("in") variables in a ...

Developing Graphics Frameworks 30 - Geometry - Polygons

Developing Graphics Frameworks 30 - Geometry - Polygons

Create a Polygon Geometry class that can generate data to render a regular polygon with any number of sides and radius.

Developing Graphics Frameworks 26 - Geometry - Boxes

Developing Graphics Frameworks 26 - Geometry - Boxes

Create another extension of the Geometry class to describe the shape of a three-dimensional box; vertex colors are assigned so ...

Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles

Developing Graphics Frameworks 25 - Geometry - Base Class and Rectangles

Create the base Geometry class, which defines the overall shape of geometric objects and stores vertex-related properties (such ...

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Developing Graphics Frameworks 23 - Framework Class Structure Overview

Learn about scene

Developing Graphics Frameworks 21 - Local Transformations

Developing Graphics Frameworks 21 - Local Transformations

Learn about local coordinate systems and local transformations, how the accumulated transformations applied to an object are ...

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Developing Graphics Frameworks 31 - Parametric Surfaces and Planes

Learn about how surfaces of three-dimensional objects can be represented by a parametric function: the x, y, z coordinates are ...

Developing Graphics Frameworks 38 - Texture Coordinates

Developing Graphics Frameworks 38 - Texture Coordinates

Add texture coordinates (also known as UV coordinates) to the basic geometric objects: rectangles,

Developing Graphics Frameworks 35 - Movement Rig

Developing Graphics Frameworks 35 - Movement Rig

Create a movement rig class that can be attached to the camera to navigate the scene with first-person style controls or attached ...

Developing Graphics Frameworks 06 - Compiling GPU Programs

Developing Graphics Frameworks 06 - Compiling GPU Programs

Learn about the OpenGL functions used to send shader code to the GPU, compile shader programs, link shaders to create a ...

Developing Graphics Frameworks 15 - Vector Definitions and Operations

Developing Graphics Frameworks 15 - Vector Definitions and Operations

Learn about vectors and operations (vector addition and scalar multiplication) and their geometric interpretation. Also learn about ...

Developing Graphics Frameworks 07 - Rendering in the Application

Developing Graphics Frameworks 07 - Rendering in the Application

Learn how to create an windowed application that contains shader code, compiles and links the shaders to create a GPU program ...

Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class

Developing Graphics Frameworks 08 - Vertex Buffers and Attribute Class

Learn about the OpenGL functions needed to generate vertex buffer objects, upload vertex data to the GPU, and specify ...

Developing Graphics Frameworks 12 - Creating Animated Programs

Developing Graphics Frameworks 12 - Creating Animated Programs

Create shader programs containing uniform variables used to change the position and set the color of a geometric object.

Developing Graphics Frameworks 36 - Axes and Grids

Developing Graphics Frameworks 36 - Axes and Grids

Create axes and grids that help provide a sense of orientation and scale within a scene.

Developing Graphics Frameworks 14 - Interactive Graphics Programs

Developing Graphics Frameworks 14 - Interactive Graphics Programs

Learn how to use the recently added functionality from the Input class to change values of Uniform variables and move geometric ...

Developing Graphics Frameworks 17 - Vectors and Matrices in Higher Dimensions

Developing Graphics Frameworks 17 - Vectors and Matrices in Higher Dimensions

Learn how two-dimensional vector topics generalize to three dimensions: vector addition, scalar multiplication, standard basis ...